

So next... I brought this image into Flash for cleanup... and what I usually do there is make the image into a symbol so I can scale back the opacity on it and put the image on a guide layer for reference while I go over it with other crap.
The way I usually work is just to draw boxes over areas I want to trace... hack the crap out of the boxes with the polygonal lasso and then bend the shapes until I get what I want out of them. I do have an older Wacom (Intuos 2 I think) at home that a generous friend sent my way after he upgraded and I do have some experience with these from a former employer but I still seem to get faster/better results the hard way. So after doing this here's what I came up with:
The first of these two images is with the reference layer showing and the latter is with just the vector trace. Coloring is then a snap cos I can just fill in whatever I want... so I did that - but everything looked really flat and lifeless and I thought it might need more texture... enter Google Image Search - one of the best sources of comedy in the history of mankind.
I took the fills I did for three areas (the pomeranian, the fleshtone, and the clothing) and I separated them to their own layers... then I headed to Google Image Search to find some textures!
Here's the one I used for the clothing:
A few more textures later and some added scanned in garbage in photoshop and BANG! The finished piece!
Ok, I have to do work now or I will get fired!!!
I was supposed to be sketching ideas for some illustration for work and I drew this snaggletoothed lady over my lunch break... still could do a bit of detail/color work on it but i think it's coming along ok... I still don't know how I'm going to render the hair. I like the way the pencil rough of it feels but that might not translate well to digital. Any suggestions?
Don't expect this place to be jumpin' now that I've actually made a real "post" but I'll see what I can do about being more regular.